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Finally a Reality by Micoolsoft Finally a Reality by Micoolsoft
This is about a science team that has just started to make a virtual reality chamber to work. Thinking of doing a series with this of different realitys. The only thing that is buging me is whether to blur the foreground or not, please give your opinion.

Please Give Feedback, very much appreciated!

Wallpaper size for 1440-900

Stock Pictures Used:
stew_32_stock_by_junk_paris_stock
Photo From NASA

I have now changed it to the non blured foreground becasue of the feedback, thanks everyone for your comments.
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:iconmaxwellzero:
Maxwellzero Featured By Owner Oct 27, 2016
Excellent work!
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:iconsupersmurgger:
SuperSmurgger Featured By Owner Feb 25, 2011  Hobbyist Digital Artist
You made a splendid masterpiece !!! The colors are simply gorgeous and the outstanding details are just stricking me !!! :wow::clap:
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 25, 2011  Professional General Artist
WOW thanks i did work on it alot.
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:iconsupersmurgger:
SuperSmurgger Featured By Owner Feb 25, 2011  Hobbyist Digital Artist
You're very Welcome ! :huggle:
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:iconadriencgd:
AdrienCGD Featured By Owner Feb 22, 2011
Nice! I want the PS4 to project 3D graphics like that! ;) haha
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 23, 2011  Professional General Artist
Cool, thanks!
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:iconadriencgd:
AdrienCGD Featured By Owner Feb 23, 2011
You're welcome ;)
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:iconcyde-:
cyde- Featured By Owner Feb 22, 2011
great concept it looks amazing
I think a blured foreground is better or like Byakuhan said i can imagine the other perspective works great too :)
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:iconfearmaker782:
fearmaker782 Featured By Owner Feb 22, 2011  Hobbyist General Artist
Just awesome!
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:iconbyakuhan:
Byakuhan Featured By Owner Feb 21, 2011  Hobbyist Filmographer
I think the foreground either blurred, or unblurred is in the way entirely. Why not reverse the camera, and show the room from the back? That way all the good stuff is the first to appear to the viewers eye, than you see the team and the equipment in the background (blurred of course). Just something to think about, hope I've helped.

In terms of this image tho, I like it. The idea is awesome :D
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 21, 2011  Professional General Artist
thanks i know what your saying and it sounds quite good im might do that.
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:iconbyakuhan:
Byakuhan Featured By Owner Feb 21, 2011  Hobbyist Filmographer
:P least give it a shot. It might surprise you and be awesome. ...or just total shit. lol only one way to find out eh :P
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:iconxx-leavy-xx:
xX-LeavY-Xx Featured By Owner Feb 20, 2011  Student Photographer
I think that blurring the foreground would destroy it. I like it the way it is
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 20, 2011  Professional General Artist
It is blured in the foreground.
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:iconxx-leavy-xx:
xX-LeavY-Xx Featured By Owner Feb 20, 2011  Student Photographer
What does it look like not blurred
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 20, 2011  Professional General Artist
ill post it
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 20, 2011  Professional General Artist
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:icondakshen3:
dAkshEN3 Featured By Owner Feb 21, 2011
I think the unblurred one looks better
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:iconsilenigmaarts:
SilEnigmaArts Featured By Owner Feb 21, 2011  Hobbyist Digital Artist
Great work BTW...love it :D
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:iconsilenigmaarts:
SilEnigmaArts Featured By Owner Feb 21, 2011  Hobbyist Digital Artist
I dont think you need to blur it because the scene as a whole is being seen from a distance away from the console. If it was being seen from a perspective of standing directly behind the console, then yes I would blur it....but otherwise I wouldnt.
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:iconmicoolsoft:
Micoolsoft Featured By Owner Feb 21, 2011  Professional General Artist
ok thanks, its just the bluring helps draw your eye to the background and midground.
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:iconsilenigmaarts:
SilEnigmaArts Featured By Owner Feb 21, 2011  Hobbyist Digital Artist
I understand where youre coming from but I still feel that because the console is still a distance from the visual starting point I dont reckon it needs to be blurred.
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February 20, 2011
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